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Where Records Remain
Project type
3D Scene
Date
December 2025 - January 2026
Software
Blender, Substance Painter, Unreal Engine 5
Textures
4K PBR
This project is a 1950s-inspired doctor’s examination room designed to evoke mystery and unease through environmental storytelling. The space suggests a history of questionable experiments and forgotten patients, with scattered documents, decals, and props used to imply a narrative without explicit explanation.
All assets were modeled in Blender and textured in Substance Painter, with the final scene assembled and lit in Unreal Engine 5. A key goal of this project was to push my lighting skills, using contrast, color temperature, and practical light sources to guide the viewer’s eye and reinforce the atmosphere of secrecy and abandonment.
By leaving behind patient records, medical tools, and environmental wear, I aimed to let the room itself tell the story, encouraging viewers to piece together what may have happened here rather than being shown directly.

















