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Threads of Hope

Date

2025

Software:

Blender, Substance Painter, Unreal Engine 5

Textures:

4K PBR

This project explores an abandoned Victorian-style mansion where decay and mystery coexist with subtle traces of magic hidden in the shadows. I focused on creating a moody, story-driven environment through lighting, composition, and detailed props, aiming to suggest a past life while hinting at something otherworldly still present within the space.

The environment was designed to feel cinematic and immersive, using warm candlelight, deep shadows, and environmental clutter to guide the viewer and build tension.

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